Release Notes 2009-03-03

This, That, the Other

Just a few random bits here and there:


 * Fixed various bugs with joining a friend's game.
 * Streamlined the process of setting up one's account when an FB Connect user tries to buy bars.
 * Made the server-side game logs pop up in a new browser window by default.
 * The furni viewer should now take the furniture hotspot properly into account.
 * More work on our game invite system
 * Added support for inviting Facebook friends to play a game.
 * Added support for inviting Whirled friends to play a game.
 * This will all make more sense when our new game that uses these systems comes out.
 * Changed our default handling for entering games:
 * All games that support single player are started immediately in single player mode.
 * The game can then display a menu that includes a button to open up the multiplayer lobby.
 * Games that are multiplayer-only still go into the lobby first.
 * There are a few games that need to be updated to work properly in this new style. In the meanwhile, you can still get to the lobby by selecting Game Lobby from the game's menu in the toolbar once it starts in single player mode.
 * Added the ability for game creators to download a stub for their game that they can upload to Mochi's network (the normal game stub needed extra enhancement to work with Mochi).
 * Mute this player and Bleep this avatar are now at the top of the player menu to helpfully remind people to take responsibility for their Whirled experience instead of registering complaints about every little thing.

Happy March!

Edit : for the curious the emergency second release was because I broke new account creation in the first release. Whoops!

The new accounts were being created, but the code was breaking trying to tell you "Thanks for creating your account!" So if you know anyone who had trouble creating their account, let them know that they can just log in and everything will be peachy keen.