Whirled SDK/Classpaths CS4

These are the instructions for Flash CS4. If you're looking for instructions for Flash CS3, go here.

Setting a source path in Flash CS4's preferences means it will automatically import this code for all your future avatars or pets. Once it's set up, all your avatars or pets or other items using the SDK will export with the server code.


 * 1) In Flash CS4, choose Edit -> Preferences or use Ctrl-u.
 * 2) Choose the Actionscript option from the side panel.
 * 3) Click the button labeled "ActionScript 3.0 Settings...".
 * 4) Add the base Whirled classpath:
 * 5) Click the plus to add a new classpath.
 * 6) Click the yellow folder to browse to your SDK folders.
 * 7) Find and set the path to "...\whirled\src\as".
 * 8) Add the contrib directory if you want to use items there:
 * 9) Click the plus to add a new classpath.
 * 10) Click the yellow folder to browse to your SDK folders.
 * 11) Find and set the path to "...\whirled\contrib\src\as".
 * 12) Add the avatar or pet classpath:
 * 13) Click the plus to add a new classpath.
 * 14) Click the yellow folder to browse to your SDK folders.
 * 15) Find and set the path to "...\whirled\examples\avatars\uravatar\src" or "...\whirled\examples\avatars\urpet\src"
 * 16) Duplicate these classpaths in the section labelled External Library Path
 * 17) Note: some bases and avatars may require additional classpaths. Check with the base creator for the location of any additional classpaths.