SimpleAVRG

This is a tutorial showing some of the principles and techniques of AVR game construction. It is split into several sections:


 * Part 1: The AVRG Skeleton -- A quickstart guide to building and deploying a just barely operational AVRG. Less exciting than "Skeleton" makes it sound.
 * Part 2: The Game Property Space -- Adds a game-wide monster counter to the skeleton created in part 1.
 * Part 3: The Room Property Space -- Adds a per-room monster count to the game.
 * Part 4: The Player Property Space -- Adds a per-player basket of caught monsters.
 * Part 5: Mobs -- Provides a more monsterly display for the monsters.
 * Part 6: Rewards -- (In Planning) Adds trophies and coin awards for catching monsters.
 * Part 7: Avatars and Actions -- (In Planning) Introduces custom avatar actions that the game can trigger.

The latest version of the SimpleAVRG code is available in the Whirled-community Google Code project.