Release Notes 2007-04-30

A Shift in Perspective


 * Revamped the way we map logical coordinates to screen coordinates to be properly perspective correct; this unfortunately means that for deep rooms objects will have moved around again and you will have to adjust their Z-coordinate to get them back to where they used to be
 * Further progress on the new room editing interface, much more to be done; also the old room interface is somewhat broken and we'll endeavor to fix that and/or make the new interface more usable ASAP
 * The room view is shrunk to a small size when moved to the sidebar
 * More Swiftly progress; some UI rearranging, fixed some broken bits
 * We're all deep in the bowels of various backend bits, so not a lot of other visible changes