User talk:Mdaba

Whirled High-level Roadmap
Here's a brief overview of the major features we're working on for Whirled.

Game Wrappers
This feature will allow game developers to easily wrap their Whirled games up in a single SWF that they can upload to other game sites like Kongregate.com and Newgrounds.com. The SWF will automatically put players in the game's lobby and its Whirled so that players from other sites can have the same awesome multiplayer experience as they do on Whirled and so that you can drive more traffic to your games and generate more digital item sales.

Bars and Bling
The revenue model you've all been waiting for is right around the corner. Whirled will support the sales of digital items (avatars, furniture, pets, toys, game level packs, game item packs) for a hard currency and creators get paid for selling items for Bars.


 * Players can purchase Bars using a wide variety of payment mechanisms (credit cards, paypal, premium SMS, prepaid cards and many more).
 * When players buy items for Bars the creator of those items earns Bling.
 * Bling can be cashed out for cold hard US dollars or can be converted back into Bars.

Let's all celebrate an end to a life of servitude to annoying advertisements. Now you can just make things that people want to buy, sell it to them and get paid. Further details on pricing and revenue share will be posted as we get closer to shipping this new functionality.

Photo Galleries
You'll be able to create galleries of your favorite images from your collection and show them off on your profile.

Game Shops
To help you to move your merchandise and establish a better relationship with fans of your games, we're creating Game Shops where all of the item and level packs for your games are shown in one easy to browse location.


 * Consolidates your game's level and item packs into one nice shop.
 * You can also include avatars, pets, toys and other items related to your game in your shop.
 * Game API additions allow you to promote items for sale directly in your game, send the player directly to the purchase page for those items and then receive a notification when the item has been purchased.
 * You can sell item and level packs directly from your game and have them immediately take effect in that player's current game session.

Shipped! Check out the Documentation.

Server-side Code
We are adding support for creating a server-side component for your game. This code is also written in ActionScript and uses APIs very similar to our existing client side APIs. Having a server-side component brings many benefits:


 * It simplifies tracking data and maintaining control flow. You don't have to worry about the server deciding to leave in the middle of the game.
 * You can generate trace logs in your server code and browse them for recently played games.
 * You can implement your game in a way that prevents cheating by players who hack their client or twiddle bits in memory to try to gain an unfair advantage or hack their score.

Details on the API, tutorials and example code will be provided.

Shipped! Check out the Documentation and Tutorial.

In-Whirled Games
We are developing more sophisticated game APIs for developers that want to make mini-MMOs that operate within Whirled. These In-Whirled games can be as simple as little parlor games played right in a room with everyone standing around in their avatars and chatting, or as complex as a full-scale MMO played out inside Whirled with its own custom environments, custom avatars that interact with the game, MOBs, special effects and much more. These games will be created with an API similar to, but much more sophisticated than our current Game API. Documentation, tutorials and example games will be provided.

Getting Close to Shipping! Check out Bella Bingo and Pookah Rainbow

Shop Favorites
We're adding the ability to mark items in the shop as your "favorites" and we'll show your recent favorites on your profile page. Other players can navigate from there to see all of your favorite items.

Shipped! Check out Cleaver's favorites