Release Notes 2007-04-23

Beware of Flying Pets

Note
 * We're halfway through revamping the way you layout your rooms. The old interface still exists (you get it by clicking on the hammer) but the new interface is also available by right clicking on objects in your room. This is still in progress and you can't do things like add new items to your room from the new interface yet, but let us know if anything seriously bakes your noodle.
 * We've added chat channels and person to person chat, which you can access by clicking on the little head on the right of the control bar. Right now you can chat to your friends and you can chat with members of your groups. We'll also be adding private chat channels that you can invite other people into and we'll be improving the UI in various ways (telling you who's in a chat channel and when people enter and leave).
 * We've added an icon over someone's head when they're in a pending table in a game lobby; you can click on the icon to enter the same lobby
 * We've added "browse by creator" to the catalog, right now you can only access it from an item detail page (click an item in the catalog then click the creator's name on the item detail view) but eventually you'll be able to access it from the preview section and from that person's profile page
 * We've added the ability to scale your avatar when you select it; you can be teeny or huuuge
 * We've added the ability to fly! Move your mouse to where you would stand, hold down the shift key and raise your mouse and watch the pretty wings; click there and you'll levitate up to that position; avatars can detect whether or not they are flying by looking at their y value (>0 means you're flying) and they can do a flying animation when that is the case
 * We added the ability for entities (avatars and pets) to move the location of their name label rather than having it always default to the top of their bounding box
 * We've done some more work on pets, but unless you're working on a pet, you probably won't notice
 * We've fixed various bugs and no doubt introduced some new ones

We fixed the bug introduced in the previous release that caused some furniture to render in the wrong position. This means that if you "fixed" your furniture after the last release, it might look wrong again. Feel free to move it again and we'll do everything in our power to avoid breaking it again.