Talk:Simple text game, part 4

How to get flow working in 0.7
I changed the following code in tickHandler from: var flow : int  = _control.grantFlowAward(score); _responseField.text = "Awarded: " + flow + " flow!";

to:

// var flow : int  = _control.grantFlowAward(score); // _responseField.text = "Awarded: " + flow + " flow!"; // ** ALTERED TO WORK WITH 0.7 ** var playerIds :Array = []; var scores :Array = []; for each (var playerId :int in _control.getOccupants) { playerIds.push(playerId); scores.push(score); } _control.endGameWithScores(playerIds, scores, WhirledGameControl.TO_EACH_THEIR_OWN);

--Dolem 19:13, 11 September 2007 (PDT) (Dwendimal)