Test the Whirled SDK
From Whirled
This is part of the Setting up your programming environment tutorial.
Contents |
Download/Test the SDK
Download the latest SDK from http://wiki.whirled.com/Whirled_SDK
Unzip the SDK you downloaded in your chosen directory. This should create a whirled directory with a few subdirectories.
For example:
robert@localhost:~/code$ unzip whirled_sdk.zip [ files... ] robert@localhost:~/code$ ls whirled README.html dist examples newproject.bat build.xml docs fatserver.bat src contrib etc lib templates
Run One of the Example Games
Now that you have your SDK all set up, you can make sure everything is working by running one of the example games.
Windows
Navigate to the whirled\examples\games\reversi folder and double click the build.bat file to build and run the sample game.
Unix and Mac OS X
Build and run the game from the command line:
robert@localhost:~/code$ cd whirled/examples/games/reversi robert@localhost:reversi$ ant -Dplayers=2 test
Configure SDK Location
This will first pop up a dialog asking you to tell the Whirled SDK where to find your flex_sdk_3 directory:
Select the directory where your flex SDK 3 is install.
After you have configured these once, you will not need to do it again.
Configure Standalone Player Location
On Linux and Windows platforms, you will have to select the location of your debug flash player executable. Note you will not have to do this for a mac installation.
After you have configured these once, you will not need to do it again.
Compile and Run the Game
You should then see it compile the game, then run a test server and then see the Flash player pop up displaying the game client.
If you see the game client then everything is fully operational. Otherwise look at the output on the command line for any error messages which might indicate that something is misconfigured.
Next Step
Now you can move on to the Hello Whirled Tutorial.






