Talk:Simple text game, part 4

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How to get flow working in 0.7

I changed the following code in tickHandler() from:

var flow  : int  = _control.grantFlowAward(score);
_responseField.text = "Awarded: " + flow + " flow!";

to:

// var flow  : int  = _control.grantFlowAward(score);
// _responseField.text = "Awarded: " + flow + " flow!";
// ** ALTERED TO WORK WITH 0.7 **
var playerIds :Array = [];
var scores :Array = [];
for each (var playerId :int in _control.getOccupants()) {
            playerIds.push(playerId);
            scores.push(score);
}
_control.endGameWithScores(playerIds, scores, WhirledGameControl.TO_EACH_THEIR_OWN);

--Danporter@gmail.com 19:13, 11 September 2007 (PDT) (Dwendimal)

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