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Whirled games are developed in ActionScript 3 (AS3) either using the standalone compiler or the Flash 9 Authoring Tool. This documentation assumes a working knowledge of these technologies, but resources are listed below to learn more about Flash and ActionScript.

Getting Started

You can start with our API overview:

Then check out more detailed documentation and tutorials below.

Code Examples

Learning by example is the easiest way, so make sure to check out our many game examples on our SVN server. Please note that in order to reduce the size of the SDK download, some of our bigger games, such as UnderWhirledDrift and treehouse defense, sit under a different directory.


Documentation

Whirled APIs

AS3

There are also numerous paper books available on the subject.

Tutorials


Note that while Whirled uses the free flex SDK and the optional flex builder as an IDE, whirled does not support flex components or MXML.

Writing a Server class for your game

Starting with SDK 0.33, whirled supports the running of action script Server Agents for your game. This is more complex to code but benefits include:

  • Consolidation of logic for multi-player games
  • Lower latency
  • More robust in the face of unreliable browsers

We are still in the process of integrating all the documentation but there is enough to get started.

Feedback

Have you created/ported a game for Whirled? We would love to get your feedback on your experience.

Media Resources

Other Links

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